1. Light the entire blue set uniformly with large area diffused light sources.
2. Check uniformity as noted in the preceding paragraph.
3. Place the actor in position. If he casts a shadow, add additional low-level lighting to return the light level in the shadow to its original level.
4. Add a modest key light to create desired modeling, and ignore the shadow it casts. The added key light will cause a shadow to be visible to the eye, but because the key light did not reduce the blue intensity of the floor (in the shadow it has created), the shadow can be made to dropout in the matting process.
Was this article helpful?